WarshipCraft Wiki
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Hyperstructure.jpg|Embrace, an unbeatable hyperstructure.
 
Hyperstructure.jpg|Embrace, an unbeatable hyperstructure.
 
anomaly.png|Anomaly
 
anomaly.png|Anomaly
Beyond_cropped.JPG|The Banach-Tarski Paradox
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Beyond_cropped.JPG|The Banach-Tarski Paradox, the largest ship used in Warship Craft multiplayer.
 
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Revision as of 07:49, 21 November 2017

Warship_Craft_-_Megastructures

Warship Craft - Megastructures

Megastructures

Megastructures are gargantuan platforms with vast amounts of firepower. They are akin to fortresses, but substantially larger. Megastructures are often immobile due to a lack of hydrodynamics. They may carry any weapons in the game, including aircraft. To ordinary surface ships, these giants may appear unbeatable. Their sheer size, weaponry, and shape makes them among the strongest creations found in Warship Craft. Some fortresses and flying ships fall into this category.

Overview

Frame-based Design

These are some of the more common megastructures. The monolith-like nature of these special fortresses can take an incredible amount of punishment before showing signs of damage. Due to their large size and being constructed mostly out of the 400mm 6x6x2 armor blocks, their nominal toughness is usually well into the 5 digit range. And most of this HP is entirely inaccessible due to the strange hitbox.

Pole-based Design

Unlike the frames, which usually come out as some sort of box, these are just a very tall pole of armor. They are among the more rare types of megastructures, usually only used by hackers. This is because hackers can superposition objects and do not have the space limitation. Poles are difficult to get any sort of substantial firepower on due to the tiny surface area. The rotation glitch may come in handy here. They can be targeted by torpedoes, but are generally safe from almost all forms of damage. They can come in handy for lower-end devices if a user needs to make a high sitting ship.

Scatterstructure

Scatterstructures are almost exclusively used by hackers. They consist of hundreds of separated floating blocks scattered in a huge area. They are almost impossible to sink, if not downright unbeatable. Scatterstructures will quickly stop taking all forms of damage from guns, as every block will get saturated but still float due to the "turning glitch" in the game preventing capsizing. Only immense spams of torpedoes could even begin to bring these down, but most of the time there is nothing making contact with the water, making these among the most difficult creations to fight.

Hyperstructure

Hyperstructures are surreal megastructures that are impossible to defeat. Hyperstructures require extreme glitches or hacking the parameters of the game, such as Scripted Positioning, in order to create. Since they can vary in type, there is no known way to defeat them. (Notable examples of hyperstructures would be Emark0's Seabirds and The Force.)

Metastructure

Metastructures are "ships" that do not require any weapons to defeat their opponent. They may sink their opponent at the start of the game via manipulation of gravity in the code, spawning a collision box on top of the opponent, or even outright deleting the ship. Regardless of how it is done, these ships cannot be fought. They are absolutely undefeatable.

Armament

  • Aircraft
  • 46cm guns
  • Mk.45's
  • Torpedoes
  • Anti-Submarine Weapons
  • Missiles

Role and Usage

The job of a skipper using one of these is similar to fortresses; drop as much ordinance as possible on the enemy ship. Do not be too worried about any waterbound vessels, 99% of all of them stand no chance against your firepower and toughness. Some ships may try to reverse while firing, aiming to deal even a tiny bit of damage while getting away unscathed. This can be bad news for an immobile megastructure as the timer will draw with a loss. This can be remedied with aircraft, however.

Things to watch out for when using something like this are subs and flying ships. They can harass these colossal fortresses due to them being unhittable by your batteries. Submarines trying to attack these should be very careful about getting too close. The collision hitbox covers the entire area, and even slight contact can send a submarine to the bottom. For more information on strategies, see Battle Tactics

Construction

It takes an enormous amount of resources to create these due to the sheer volume of weapons and parts required. The shape is entirely up to the creator. Be creative with these, there are almost limitless possibilities for shapes and sizes. Line the top section with guns the most, as when taking damage the structure will sink lower to the waterline. The guns should be the last thing to go under should you take so much damage. 

Gallery